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Team project

UE5 Vehicle Combat

Team-developed vehicle combat game where I owned dynamic weather, gameplay VFX, Niagara effects, materials, and a Blueprint-facing C++ particle component.

Project overview

Role
Gameplay VFX / Weather Programmer
Team
6 people
Engine
Unreal Engine 5
Tools
Blueprint, C++, Niagara, Materials
01

Responsibilities

  1. 01

    Implemented sunny, cloudy, and rainy presets with event-driven smooth transitions.

  2. 02

    Created rain, ground splashes, lightning, speed lines, missile effects, and tire marks.

  3. 03

    Built a lightweight C++ particle component exposed to Blueprint for smoke and collision sparks.

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