Team project
UE5 Vehicle Combat
Team-developed vehicle combat game where I owned dynamic weather, gameplay VFX, Niagara effects, materials, and a Blueprint-facing C++ particle component.
Vehicle combat gameplay media
Project overview
Responsibilities
- 01
Implemented sunny, cloudy, and rainy presets with event-driven smooth transitions.
- 02
Created rain, ground splashes, lightning, speed lines, missile effects, and tire marks.
- 03
Built a lightweight C++ particle component exposed to Blueprint for smoke and collision sparks.