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Project Archive

All Projects

A compact index of my gameplay systems, rendering, VFX, and performance-focused C++ work.

  1. 01
    Rift

    UE5 co-op / combat systems

    • C++
    • UE5.6
    • GAS
    • Replication
    • Behavior Tree
  2. 02
    DX12-FPS

    Engine architecture / rendering backend

    • C++
    • DirectX 12
    • HLSL
    • Solo
  3. 03
    Ray Tracing Renderer

    Light transport / material sampling

    • C++
    • BSDF / BVH
    • NEE / MIS
    • OIDN
  4. 04
    Software Rasterizer

    CPU rendering performance

    • C++
    • AVX SIMD
    • Multithreading
  5. 05
    SkyFire Uprising

    Team project / technical VFX

    • UE5.4
    • C++
    • Blueprint
    • Niagara
  6. 06
    Vampire Survivors Like

    C++ gameplay architecture / state persistence

    • C++17
    • Gameplay Systems
    • Object Pooling
    • State Persistence
  7. 07
    TCP Chat Room

    Networking / message-driven systems

    • C++20
    • TCP / Winsock
    • Multithreading
    • ImGui