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Project Archive

All Projects

A compact index of my gameplay systems, rendering, VFX, and performance-focused C++ work.

  1. 01
    Vampire Survivors Like

    C++ gameplay architecture / state persistence

    • C++17
    • Gameplay Systems
    • Object Pooling
    • State Persistence
  2. 02
    DX12-FPS

    Solo programming / custom renderer

    • C++
    • DirectX 12
    • HLSL
    • Solo
  3. 03
    Software Rasterizer

    CPU rendering performance

    • C++
    • AVX SIMD
    • Multithreading
  4. 04
    SkyFire Uprising

    Team project / technical VFX

    • UE5.4
    • C++
    • Blueprint
    • Niagara