Project Archive
All Projects
A compact index of my gameplay systems, rendering, VFX, and performance-focused C++ work.
- 01Rift
UE5 co-op / combat systems
- 02DX12-FPS
Engine architecture / rendering backend
- 03Ray Tracing Renderer
Light transport / material sampling
- 04Software Rasterizer
CPU rendering performance
- 05SkyFire Uprising
Team project / technical VFX
- 06Vampire Survivors Like
C++ gameplay architecture / state persistence
- 07TCP Chat Room
Networking / message-driven systems